Come home — or don't come back.
Slip alone into war-torn Europe. Hunt loot. Fight strangers. Extract alive — or lose it all.
A WWII extraction looter shooter. Scavenge what the dead left behind. Every raid begins in your warm, safe bunker. If you’re lucky, it ends there too.
- 100 HP · no regen
- 1 headshot ends it
- 8s extraction window
- 1944 occupied Europe
The Bunker
Home is a hole in the ground
Every raid begins here. You climb down the hatch into a sealed, warm dark — the one place the war hasn’t reached.
Between raids you build. Repair the generator. Light the fireplace. Upgrade your stash, your medstation, your workbench — station by station, from materials you pulled off the field.
Everything you carry home becomes part of this place. Returning to it with loot is the reward of every session.
The only warm place left in the world.
- Stash
- Generator
- Medstation
- Fireplace
- Rest Space
- Water Collector
- Lights
- Kitchen
- Toilet
- Workbench
- Bookshelf
- Hatch
- Vents
Thirteen stations to repair and upgrade — built from what you drag home.
The Raid
Out into the grey
Deploy alone into a faded, polygon-edged battlefield. Desaturated greens, ochre rust, grey fog. Loot the wreckage. Fight whoever else came to take it.
There is no minimap. No markers. No music. The crack of boots on a hangar roof is your only warning. Your headset is your radar.
Reaching extraction makes you visible — a glowing target, holding still, for eight long seconds. The hardest part of a raid is the last thirty seconds of it.
Extract alive — or lose it all.
Spatial Inventory
Every slot is a decision
There is no weight limit. A Tetris grid is the only thing telling you what you can carry.
A can of peaches fits anywhere — finding one is a small win. A legendary MG42 eats ten cells and a lot of nerve. You found the rifle. Do you drop the bandages to make room?
Rotate it. Re-pack it. Decide fast — someone else is closing in.
A story you’ll tell tomorrow — if you extract.
8×4 of your stash. The MG42 alone eats ten cells — tap an item to pick it up.
Key Features
Built for tension, stripped of everything else
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Absolute Vulnerability
100 HP. No passive regen in-raid. One well-placed rifle shot to the head ends your run.
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Spatial Inventory
A Tetris grid is the only carry limit. Every slot is a decision. Finding a can of peaches is a win.
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Meaningful Extraction
Reaching the zone makes you visible, illuminated, and entirely vulnerable. The last thirty seconds are the hardest.
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The Bunker Anchor
Between raids you build. Upgrade your underground safe house station by station, from materials pulled off the field.
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Hunger & Thirst
Eat in the bunker before you deploy, or deploy weak. Drink between fights. Field food is loot worth fighting for.
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A World Worth Listening To
No minimap. No markers. All audio is diegetic — boots on a hangar roof, canvas during a search, the silence before extraction. Your headset is your radar.
The World
Occupied Europe, 1944
A faded, polygon-edged battlefield — desaturated greens, ochre rust, grey fog. Even the wheat above your bunker has gone grey; the sky over home hasn’t cleared in months.
Beauty is still out there. It has just been used up by war.
The war is everywhere.
The bunker is yours.
Deploy when it’s ready. Be there when it drops.
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