Blood of Rations Devlog

Patch 0.1.6 — the enemy wakes up

Key art for Patch 0.1.6 — the enemy wakes up

For a few weeks now, deserters have wandered every raid on the airfield. Quiet looters picking over crates, armed patrols holding ground. They were on the map — but they were closer to scenery than threat. A patrol would drift past and leave you be, and the PvE half of PvPvE stayed quiet.

This week they woke up. A patrol will spot you across the field, close the distance, and open fire — in a solo raid and in a hosted one alike. When one shoots, you see it: a muzzle flash at the barrel and a tracer chasing the round, hot when it lands on you, a whistle when it misses, stopped at the wall when cover catches it. Get careless and a deserter will put you down and leave a body for the next soldier to loot.

And the raid has a voice now. Deserters give themselves away — footsteps matched to the surface underfoot, a muttered word, a bark when they see you, a cry when they fall. Grenades pull, bounce, and boom. The airfield hums with its own ambience, and the clock has a sound: an artillery bed rises in the last five minutes, a shell whistles at the final minute, and a stopwatch counts down your extraction. No music, no pings — every sound has a source, and your headset is still your radar.

New

  • Enemy fire you can see. When a deserter shoots, a muzzle flash marks the barrel and a tracer follows the round — hits land on the target, misses whistle past, and a round caught by cover stops at the cover.
  • An in-raid escape menu. Press escape during a raid for a menu that lets you forfeit and head back to the bunker.

Changes

  • The enemy holds up its end now. Deserter patrols acquire you, close in, and fire — solo or hosted — and a kill leaves a body to loot.
  • The raid has sound. Enemies, weapons, and grenades all carry their own audio now, and the airfield holds its own ambience. Still no music, still no pings.
  • A raid clock you can hear. An artillery bed rises in the last five minutes, a shell whistles at the final minute, and the extraction runs on a stopwatch tick.
  • Every item has its own handling sound. All eighty-plus items pick up and drop with their own foley.
  • An art pass on the raid screens. The in-raid inventory and looting screens now wear the stash’s skin, with a themed plate for each crate.
  • Tooltips on the menu buttons. The main-menu and trader-screen buttons show a tooltip on hover, over a clearer translucent backdrop.

Fixes

  • Leaning right no longer collides with the interact key — it moved to its own binding.
  • A finished quest could hide its claim button behind a stale local setting. The button now shows when the reward is ready.

Known issues

  • The new soundscape is still being balanced — some cues are louder or quieter than they will ship.
  • Deserter numbers and behavior are still being tuned raid to raid.
  • A few screens are ahead of their final art. The polish lands when the assets do.

New here? Blood of Rations is a WW2 extraction shooter — solo PvPvE raids in 1944 occupied Europe, Early Access on Steam 11 March 2027. If this is your kind of game, wishlist it on Steam. It is still the number that matters.