Blood of Rations Devlog

Devlog — the story so far

Key art for Devlog — the story so far

Every game starts as an empty folder. This week, ours got its first commit.

Before a single weapon fires, a project needs a spine — the way the code is organised, the way decisions get made, the pillars the whole thing will be judged against. That is what this week was: the studio, the repository, and the plan.

Blood of Rations is a WW2 extraction shooter. Solo PvPvE raids in 1944 occupied Europe. No minimap, no markers, no music — your headset is your radar. A Tetris-grid inventory where every slot is a decision. An extraction window that leaves you visible and vulnerable for eight long seconds. And a bunker you bring everything home to.

That is the shape we are building toward. The weeks that follow are how we get there.

New here? Blood of Rations is a WW2 extraction shooter — solo PvPvE raids in 1944 occupied Europe, Early Access on Steam 11 March 2027. If this is your kind of game, wishlist it on Steam. It is still the number that matters.