Blood of Rations Devlog

Patch 0.1.2 — two soldiers, one world

Key art for Patch 0.1.2 — two soldiers, one world

The week the game became multiplayer. Two soldiers, one synced world — and a damage the server, not the client, decides.

New

  • The first kill over the wire. Combat is server-authoritative: you fire, the server resolves the hit, and health and death replicate to everyone in the raid.
  • Remote players render as soldiers — bodies that aim, fire, reload, and fall.
  • The bunker, reborn. A full rebuild into the Hearth: a Regelbau layout, crafting, a trophy wall, offline production, and a vault that unlocks.
  • A third-person soldier with a full set of animations.
  • The first animated view models — the Kar98k’s bolt-and-stripper-clip reload, the M1911 — and low-poly models for more of the arsenal.

Changes

  • In-raid inventory moves under server authority, the first step toward a fair economy online.
  • Weapon, armor, and ammo all resolve server-side.

Known issues

  • Netcode is freshly live and being hardened raid by raid.

New here? Blood of Rations is a WW2 extraction shooter — solo PvPvE raids in 1944 occupied Europe, Early Access on Steam 11 March 2027. If this is your kind of game, wishlist it on Steam. It is still the number that matters.